PUZZLEKIND / FIELD NOTES

Calculation methods

The formulas, worked examples, assumptions and limits behind every tool.

01

Sudoku maker ↗

A shuffled valid solution is reduced one clue at a time; a bounded solver keeps a removal only if exactly one solution remains.

Example: Choose 44 clues and seed 2026, then regenerate: the same seed and clue target produce the same puzzle.

Clue count is not a rating of human difficulty. The actual clue count is reported if the requested target cannot be reached while keeping uniqueness.

02

Maze maker ↗

Depth-first search removes walls to form a spanning tree; the answer follows the unique path between the two openings.

Example: A 16 × 12 maze has 192 cells and 191 internal passages.

Supports 5–40 cells on each axis. Small cells may be hard to read at high grid sizes; export uses vector lines.

03

Word search ↗

Words are placed longest first with bounded randomized trials; overlaps are allowed only where letters agree.

Example: Try PLANET, COMET, ORBIT, STARS and MOON in a 14 × 14 grid.

Accepts 2–20 unique A–Z words, 2–18 letters each. A placement failure asks you to enlarge the grid or change the seed; words are never silently dropped.

04

Math worksheet ↗

Seeded integers generate each exercise. Subtraction stays nonnegative; division is constructed from an integer quotient and a nonzero divisor.

Example: With factor limit 12, division can include 48 ÷ 4 = 12; its dividend can exceed 12.

Supports 1–60 questions and factor limit 1–100. Exercises may repeat. The limit applies to generated operands for +, −, × and to quotient/divisor for ÷.

05

Units and numerical limits

Conversions use 1 inch = 2.54 cm, 1 mile = 1.609344 km, and 1 avoirdupois ounce = 28.349523125 g. Empty, non-finite, out-of-range and unsupported values are rejected. Displayed values are rounded; calculations retain precision. Input-specific limits are reported alongside the field when exceeded.

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